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2 sentenced in China’s first criminal case over leaks of unreleased Genshin Impact and miHoYo game content_我的网站

薛平贵与王宝钏

A |     

Two Bilibili (Chinese video-sharing platform) users were found guilty of copyright infringement and were sentenced to one year and two months and one year in prison, respectively, both with probation. Photo: Courtesy of miHoYo
    Two Bilibili (Chinese video-sharing platform) users were found guilty of copyright infringement and were sentenced to one year and two months and one year in prison, respectively, both with probation. Photo: Courtesy of miHoYo
A criminal case involving information leaks related to miHoYo, the developer of Genshin Impact, has reached its first-instance verdict. Two Bilibili (Chinese video-sharing platform) users were found guilty of copyright infringement and were sentenced to one year and two months and one year in prison, respectively, both with probation. It is the first criminal game leak case under a new judicial interpretation issued by China's top judicial authorities, according to miHoYo.
The infringing videos uploaded by Su and Wu received more than 600,000 and 300,000 views, respectively, exceeding the criminal prosecution thresholds stipulated under the judicial interpretation. The court therefore found that the two individuals met the criteria for criminal prosecution and handed down guilty verdicts.
During routine monitoring, in July 2025, miHoYo discovered that Su and Wu had repeatedly uploaded gameplay videos featuring unreleased versions of miHoYo titles, including Genshin Impact, Honkai: Star Rail and Zenless Zone Zero, without any authorization from the company. The videos, widely circulated within gaming communities, exposed unreleased characters, skill animations and other content that had not yet been officially introduced to players,  miHoYo noted.
After discovering the alleged violations, miHoYo reported the case to the police in accordance with legal procedures. Following an investigation, the police arrested the two individuals involved. 
The case was publicly heard and the verdict was delivered on April 24, 2026. The court ruled that Su was to be sentenced to one year and two months in prison with probation, while Wu was sentenced to one year of detention with probation, according to miHoYo.
Guo Hao, a Beijing-based lawyer, told the Global Times on Thursday that a key significance of the case lies in its further clarification of how game leak cases can be assessed under the Criminal Law.
"In the past, game leaks were more often handled through civil infringement claims or breach-of-contract disputes. In this case, however, the court did not simply determine liability based on whether content was released ahead of schedule," Guo said. "Instead, it considered factors including the scale of dissemination, the nature of the leaked content and the impact caused, and determined that the conduct met the prosecution threshold for the crime of copyright infringement."
Similar game leak incidents have also occurred overseas in recent years. In October 2024, The Pokemon Company suffered a data breach that resulted in large amounts of internal information being leaked online, including employees' personal information, according to overseas media reports. Dubbed the "Teraleak" by the gaming community, the incident was reportedly one of the largest game-related leaks in recent years. The leaked materials reportedly included game source codes, details of future projects and other internal information, according to Nintendo Life, a UK-based gaming news outlet.
Earlier, Nintendo had pursued legal action over the leak of a Pokemon Sword and Shield strategy guide in 2019. According to gaming website Polygon, The Pokémon Company later reached a settlement with the two individuals responsible, who were required to pay $150,000 each in damages.
"From a player's perspective, there is a clear difference between game leaks and normal game discussions," Lu, a member from the Steam gaming community, told the Global Times on Thursday. "Players discussing and analyzing officially released information is part of gaming culture, but obtaining and spreading unreleased content through unauthorized channels can harm the efforts of developers and affect the experience of the entire player community."
Such concerns are also shared by game developers, who view unreleased content as a key part of their creative and commercial plans.
A post by miHoYo on its online account specifies that every unreleased frame of game content represents the design and refinement efforts of its creative teams, while also carrying players' expectations for upcoming updates. Unauthorized early exposure of such content not only infringes upon miHoYo's copyright interests, but also takes away the surprise that players should have when experiencing new content for the first time.
。    一位 Grand Theft Auto V 传承版 粉丝揭露了本周 GTA6 泄露事件背后疑似加密货币骗局的内幕。

B | 本周,一名或多名自称“CyberLeek”的人在互联网上发布了五段据称是 GTA6 的实机演示视频,以及一张完整的地图图片。每段视频都在推销同名的模因币(memecoin),并引导人们前往一个加密货币平台。泄露者甚至发起了一项投票来决定下一段泄露视频的内容——但你只能通过发送该模因币来投票。GTAForums 的成员 Vice Cit 对这起备受瞩目的 GTA6 事件背后的加密货币环节进行了调查并公布了结果。

C | “为了拿到学位,我必须学习数字取证,所以让我们把学到的知识派上用场吧,”Vice Cit 开始说道。

D | 接下来是对 $CYBERLEEK 代币的详细分析,最终指向了总部位于塞舌尔的加密货币交易所 KuCoin。Vice Cit 认为,执法部门可以通过传票向 KuCoin 提交交易详情和钱包地址,届时该交易所将不得不识别账户持有人的身份。通过这种方式,当局或许能够查明责任人。“今晚我花了好几个小时,看看是否能做点什么来揭开更多关于 CyberLeek 的秘密,”Vice Cit 说。

E | “我先是从暗网论坛 Dread 开始的,最初的泄露内容在发布到其他任何地方之前几小时就已经发布在那里了,但那条线索没让我查到什么。然后我意识到,也许这个人在设置这一切的过程中,在他们的加密交易中留下了蛛丝马迹。

F | 我发现了一个处于这一切核心的钱包:包括网站、提供用于创建加密货币的 SOL 的钱包,以及与用于 Arweave 上传的签名密钥相匹配的 Solana 公钥。

G | 但这还不是我发现的全部,资助这一切的加密货币可以追溯到一个需要实名认证(KYC)的知名交易所。这意味着,无论谁资助了这一切,都必须提交验证其身份的文件,当局可以就此向交易所发出传票。”在随后的一篇帖子中,Vice Cit 遵循了调查人员经常被告知的原则——“跟踪资金流向”,并开始相信泄露者正在“挤牙膏”式地发布视频,以维持人们对模因币的兴趣(这也是付费投票的目的所在)。Vice Cit 认为,泄露者在创建代币以及发布泄露内容的网站上投资了约 29,000 美元,并在泄露发生的第一天就赚回了成本。“在我撰写这篇帖子时,他们仅从人们买卖代币的交易费中就赚了大约 40,000 到 60,000 美元,而且这个数字还在增长,”Vice Cit 继续说道。“该代币的日交易量约为 210 万美元,这意味着只要泄露者继续保持这种状态,每天就能从交易费中获得约 4,400 美元的利润。这就是为什么他们采取这种方式,而不是像 2022 年那样直接一次性放出海量泄露内容。他们想让这件事尽可能地持续下去,这样他们就能继续从交易费中攫取利润。

H | ”虽然目前尚不清楚这些所谓的 GTA6 资源是如何流出的,也不清楚它们的年代,但发布这些资源的主要网站包含对 Rockstar Games 和其他游戏发行商的三项诉求,似乎是为了回应全数字化的未来。

I | 宣言中包含了对 GTA6 缺乏实体光盘的批评,以及 Backrooms 清洁小队 (Backrooms Cleanup Crew) 的问题——在育碧导致该游戏甚至连购买者都无法游玩后,这款游戏就成为了“停止杀害游戏”(Stop Killing Games)消费者运动的核心。“发行商们应该当心,”宣言总结道。“如果 CyberLeek 能接触到 Rockstar,那就没有人是安全的。这是给所有大公司的信号:老实点,否则就是下一个目标。”然而,网络上对泄露者的真实动机存在大量质疑,一些人从一开始就称其为加密货币骗局。“从泄露发生的第一天起,我就相信这背后的动机一直是钱,”Vice Cit 继续说道。“所谓的维护玩家权利的信息只是为了获得那些对失去实体媒介感到不满的人们的公众支持。这次泄露背后的操纵者正在赚取巨额资金,我想在读完这篇帖子后,你会发现我们可能要面临比最初意识到更长的‘拉锯战’。这不像 2022 年的泄露,这是经过深思熟虑且非常有目的地执行的,旨在最大限度地从中获利。”在经历了为期三天的连续发布后,尽管网上发布了威胁信息,但今天(8 月 21 日)尚未看到进一步的泄露。与此同时,Rockstar Games 及其母公司 Take-Two 均未发表评论。

J | 假设泄露内容属实,那么它们出现在 Grand Theft Auto V 传承版 6: An Extended Look 发布的一周前,该内容是 Netflix 限时独占的。该节目定于 8 月 27 日星期四发布,并将在 Netflix 上独占六小时,之后才会登陆 YouTube 等其他平台。

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Published on:08:43:44


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